Thursday, 3 October 2013

How to Make Doors

The first thing we must establish before we start to make our doors, is that rooms and doors and treated the same but are coded differently. Doors connect one room to another, but in one sense, is a room. A room is a place where objects and things can be stored. Doors are rooms, but we tell inform 7 that when entering through the door, you immediately enter the next, objects cannot be stored in doors.

Doors are used to connect rooms, but they don't have to be. A locked door prevents the player from entering the opposing rooms, unless unlocking and opening the door. Only then the player can enter the other rooms.

So to start of we need to see an example of full text for a door, we will break it down later. You can call your door anything. You must make the first rooms first then the door.

The Wooden Gate is north of The Hallway and south of Workroom.
The Wooden Gate is a door.
The Wooden Gate is closed and openable.

Make sure in your second room, you put (Whatever your room name is) is north of The Wooden Gate.

This sentence varies, the name will be different and the direction will be different also.

My second room would be. Note: the second room would NOT be north of the first room.

Workroom is north of The Wooden Gate.


To make a locked door, do the following

The Wooden Gate is north of The Hallway and south of Workroom.
The Wooden Gate is a door.
The Wooden Gate is locked and openable.

And  the key like this. Note: the following key is in a container.

The Wooden Key is in A Brass Box.
The Wooden Key unlocks The Wooden Gate.



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